Dune Cheats: 1. Making a unit move faster. This one is farely easy -- units that you can see on the viewimg screen move faster than the ones that you can not. Difference is significant enougth to shake a trike out of quads tail. 2. Making an enemy harvester stand still. For this one you have to sacrifice one soldier or trooper. Find the whereabouts of the enemy harvester, take one soldier and tell it to attack the it. Once harvester takes one shot, it would try to take the poor guy out by the means of crushing him into the ground. Well, when this bad harvester starts to chase him around, just keep moving. Eventually it will crush him and a very weird thing happens -- it stills, and never again moves! (unless he gets hit by another soldier). Note: Don't destroy it -- free replacement that this guy will get, is going to function normally. 3. Tricks with game speed. On the slowest game speed rocket launchers have the best accuracy and can shoot a target next to them. On the highest game speed Sonic tanks have medium firing rate and the longest range. If you are playing Ordos and are using a Deviator tank, set the game speed on highest and then just before the shot accurs set it on slowest. Deviator should shoot about 3-5 rockets a once. Also about Ordos -- deviated unit stays under your control for a longer peroid of time if game speed is set on highest. 4. Spice mahinations. To get some free spice do the following. Fill a harvester with spice to full capacity (100% is a must), move it over the clear area of sand and destroy it (I really mean it). A huge spot of spice will be formed in its place. Wait for a replacement or buy a new harvester and send it over to collect spice on that spot. Ammount of money collected on that spot will bw worth around 1800 credits - 600 (cost of new harvester) - 700 ( spice that was inside the harvester) = 500 credits without loosing any spice -- especially usefull on the level with small spice ammounts. 5. House weapons tips. Harkonen Devastator -- This one is better as a tank than a remote mine. Each of his shots has .85 the power of a missile and more accurate. Also, it does much more carnage when detonated, then when it is killed. Harkonen Death Hand -- This weapon is super destructive and super inaccurate. Before you shoot this one save the game, shoot the missile and if it wasn't a nice hice hit, reload and shoot again. Ordos Deviator -- It can brainwash any unit and place it under your control, but once this unit gets shot a single time or after some period of time passes it comes back to normal. Well, there is a way around it -- once a unit got deviated, send it to a palce where it is likely to get to get shot by its own units and while it's going click on task you want it to perform (usually Attack) but don't assign it yet -- wait for a unit to get back to normal and then assign it. The ideal task is to send it to attack its own base. It is going to obey that last command you gave him and shoot at the building you assigned but it is no longer your color and no defensive systems will shoot at it. Ordos Sabouteur -- Try using this guy for taking out rocket launchers and turrets. Atredies Sonic Tank -- Sonic Pulse passes right through its target so it can be used against series of targets. Also, if you will be able to capture the enemy Heavy Factory and build your own Sonic, it will not be able to inflict any damage on another Sonic. Fremen -- Can do some damage to an enemy base but don't rely on them -- they are stupid.