Name: GATEWAY PART I: GATEWAY PROSPECTOR The first scene is in your room. Take card from the table and insert it in slot. Read messages. It says that you must visit class at 15:00 and meet Thom at 20:00. You have some spear time. Open drawer. Take book. Read it. Walk out. Enter building to the northwest. Give your book to receptonist and she will give you your DATAMAN. Walk out. Walk to north until you see a garden. Take rose. Go back to rceptionist and give her a rose. You will get a magazine for it. Read if you want. Go to garden again and pull lever. Wait. Old man has come. When he will give you the key go out. Drop key and return. Listen to man's story. Go out, take key. Go to Armory. It is on Tanya level(north). In armory take gun and open grate with key, push button. Wait. When robot comes put gun in his box and leave. Go to room T20. Open grate and push button again. The robot will appear. Take gun out of the box. Not much time is left till 15:00 so wait 15:00. Listen to what the man is saying attentively. You've got a blue badge but you still have some time before meeting Thom. Go back to receptionist and when you are there go up. The man is sitting near VR commset. He will ask you to break a program for him so sit on couch and wear collar. After that press button and you will find yourself on the beach. Take drink and give it to bartender a few times till he's completely drunk and falls on counter. Take drink once again and put it on scanner. Congratulations, you did it. You broke the program! You are back to normal life. Take off collar and take membership pin. Leave. Go to Casino and enter heavy oak door. You are now a member of private club. Take pamphlet from the case and leave. Go to Blue Hell Bar and sit. Wait till 20:00. Talk to Thom and he will order a drink for himself and for you. Talk to him until his drink is gone and order another one for him. You will have to do that until he calls Nubar. Order drink for Nubar and ask him about his medallion. He will suggest you to play Trivia game for it. Answer "yes" to his question. Save before playing the game. After you've won a medallion go back to bar and wait there till 22:00. Terri will come. Talk to her. Try to order a drink for her. Give her memo that Thom has given you. She will give you a napkin with her phone number. Talk to her until she leaves. Go to Babe level and then west. Enter crate and wait 24:00. A man will come and go through wall but he has forgotten a slip of paper. Get out of the grate and take slip. There are five digits on it. Go back to your room. Wait till 1:30 and sleep. You can earn your green badge only for finding a Heechee device and at least flying one mission except that. Go to Tanya level and then south till you see an agent. Show your badge to agent and she will take you to your ship. Go up. Put on suit. Look at control panel. In the codes that are given to you are five codes without destination and one is a planet. You have to fly every mission until you find a planet. When you are on it leave ship and go north. You see an opening but you can't climb in it so go left until you see a pile of rocks. Climb it and go right twice. You must see a big rock. Push it and go back to opening. Climb in it. The only thing to do inside is to guess the destination so press east or west all the time till you get in. Take box and leave. Return to Gateway. You will be given some bonus for finding a heechee device. Now go to your room and look at napkin. There is a phone number. Call Terri and she will tell you to come to bar in half an hour. Go to bar. Wait till Terri comes. Talk to her. She will give you a green badge. She mentioned that you have to come to a briefing at 9:00 of the next day. Leave bar and wait in your room till it is time to sleep. The next day go to Tanya level. Go to south once and enter room T52. Wait till 9:00. The man will come and enter codes on to your badge. Leave room and go to deck. Enter your space ship, put on space suit and look at control board. There must be another code to the right. Enter it and you are on planet. On the planet walk to lake shore and wait till six-legged salamander comes. Take it and go north until you see a Heechee Dome walk behind boulder so idiots won't see you. Those fuckers come when the three beeps sound so watch the animation sequence. When studs are gone go to lake shore or landing site and wait till beeps sound again. When all three are beeped go to Mutz's village (that is the name of the morans!) and enter chief's hut. Hide under the hut and wait. When it is written that the footsteps can be heard go up and put salamander in the tank. Wait. Salamander must jump out of the tank with a happy expression on her face, holding a cylinder in her mouth. Go outside and walk to lake again. Take cylinder and make your way back to Dome. Insert cylinder in the opening. Now you will have simply to guess. When it's clicked that means it is wrong when it's not - it's right. I suppose it is 44325. Take all three fans when you are inside. After that climb on platform. Insert fans in the Heechee machine. I don't rembember the exact positions of the fans but it must be really simple to make : just look at the colours of the holes under slots and insert fans by colours. Leave this shitty planet for Gateway. Hey, you are a rich fellow now! Congratulations you have completed part I. PART II: OTHER WORLDS So folks, after you succeded in completing part I, more serious tasks are coming on. Insert card in slot and read a new message. It says that you have to come to the club in casino. Leave HQ and head for casino. Enter club and go north. Listen to man. He tells you about lots of money that you are gonna get after finishing the job. Leave when he is finished and go to office building. The man's speech is long and dull all you have to remember is the way you turn on the shield generator. After all that stuff go to museum and put your medallion on device. Now take fork. Don't pay any attention to alarm for you gonna make it! Put fork in opening. Now take medallion - you got a hologram of a fork! Replace hologram instead of a fork and take the original fork.Go to your heechee ship. Enter first code. When you are at your point of destination put on space suit, open hatch and go down. Take cracked prism and throw it away for you don't need at all. Enter archway. Take dark cube. You do not need it as well so throw it away. Take bright cube and go to landing site. Put clear prism in tray. Put bright cube in socket and stand on disk. You ought to be in the city now. Enter building and catch a beetle. Go back to site (by standing on disk again). Take prism and cube again and go into archway. Put prism and cube in their places again. The glass window will open. Put bug in tray and take pyramid. Go to city. There is a shield around the column and you have to discharge it. Enter Octangonal room and loaf around until you find a metal stand. Put pyramid on stand and leave. Turn knob. Pull lever and at last push activate button. The sequence is coming along. Make your way back to ship and return to Gateway. Another day - another 5.000.000 bucks... Nice going folks! You turned on one generator but three of them are still waiting for you to come. Second planet is rather shitty for everyone on it is trying to eat you. When you are there take pod from the tree and go east. Throw worm away every time when he is trying to borrow hole in your helmet. Wait. A big spider is going to come. Attack him when he is in sight. When he comes closer shoot him again. Take your gun and go east again. Wait till worm jumps on you once more and throw it in the swamp. There will be a fight between pterodactyl and a monster. After that go east again. Take spike from the tree and throw pod on ground. The rat has come but occasionally died so take rat and go east once again. Give rat to snake. Open door and enter tower. A little green thingy is sitting on the panel. Try to turn knob. Hey, he is rather dangerous puff, isn't he? Attack thingy with spike. YUCK!!! Turn knob. Pull lever and push the button. You did it! Only two generators are left. The third planet is rather difficult, I myself had a big problem in completing it. Sorry fellows but I do not remember the exact way to finding stuff so I'll just tell you what you have to do. Find a a small stone which is somewhere on the shore. Now find edge of the forest and go east. Wait till beast leaves to SE (southeast) go east and north. Take wooden bowl. Find a place on the shore where berries grow. Sorry again but all that Heechee stuff is acting bad on me. Put small stone in bowl. Take ripe berries. Go to dark forest once again. Wait till beast goes SE and go to his Antechamber. Drop bowl and go to dark forest again. Take long branch and strong vine. When you see that beast goes north go east then southeast and north. Hit shard with branch. Take fragment. There is also another strange thing about this planet it is that you always want to sleep. I am not sure about those dreams but I suppose they are somehow connected with the script. Now leave and go to pond. When you are in water dive once and that will clean your crystal. Return to Forest clearing and wait till beast comes. When he's come tie him with vine for he is staring at your crystal all the time. Go to dike. When you're on the top of the dike, throw crystal in water and immediately go east. Enter pond. That little but inteligent race will take you to the control panel. Turn knob. Pull lever. Push button. Go back to your ship and return to Gateway. The forth planet is the most difficult one. Find a room with plant and take a rusty pickaxe. Go to crashsite and take a wooden whistle. After that go NW until you see a man (maybe you will meet him somewhere else but in my case I found him at Mountain Trailhead). Shake hands with him. Give him your magazine. After Becker is gone find Pinnacles. The pterodactyl will block your way to the bridge. DON'T EVEN THINK OF KILLING HIM !!! Blow in your whistle and the passage is free. Enter Becker's house and look at panel. Hey! That old jerk has taken all the stuff from underneath of panel. Ask Becker about stand. He will ask you lots of stuff about music: don't pay any attention just answer "yes" all the time. When he is finished play drums with him. Go to River Trailhead and take tiller there. Go to garden. Take metal pot and red leaves. Return to Becker and drop leaves. Take small mat and drop it on floor. Ask man about raft. Answer "yes" all the time. Give tiller to old fucker and leave to River Shore. Stand on raft. Ask Becker to stand on raft. Launch. Bail all the time while you are in water. Take rope near the rope bridge and go to Meadow. Attach rope to tree and go east. You've got lens! That's very very good. Return to Becker and insert lens in housing. Now you gotta find a place with a plant just like the one you saw near Landing Pad. It is somewhere near the River Trailhead. When you are there dig pit with pickaxe for three times and get an ore from the pit. Return to Becker and ask him about lens cover, after that ask him about ore. Give ore to Becker. He will rush out of the house so follow him to the garden. He ought to give you the lens cover by now. Insert it in its housing. There is only one thing that is left to be replaced. It is an actuator cell. Go to garden and then up. Take discharger and calipers from the drawer. Walk to Crash Site. Open crib. Take wrench and defuser. Remove grommets with wrench. Unscrew cap. Attach blue clip to pyramid anode and gray one to tetrahedron anode. Remove connector with defuser. Remove core with calipers. Take cell. Go back to Becker's and insert cell in the housing. Turn knob. Pull lever and push button. Go back to your ship, Becker will catch you on your way and agree to return with you to Gateway. Leave the fucking planet. Aren't you bored of them? Well, maybe not! Do you really think that all is over by now? Sorry pals but you are wrong again!!! The most interesting part in this story is just about to begin... PART III: ENDGAME I don't know why they called the third part "ENDGAME". To tell you frankly the name sucks. It's the most interesting part in the whole game. Shortly after finishing the second part you're lead to a board room and Worden tells you that you must find a sphere, here on Gateway. Go to Babe level and west. Hit tuning fork and insert fork in blister. Push buttons according to the digits on the slip of paper. Enter hidden door. Push button and take sphere. Go back to Worden. He will tell you that now it's time to accomplish the whole mission but first you must be cleared. Go to VR Terminal and turn switch to Deep Psych. Sit on couch. Wear collar. You gotta listen to the man attentively so you don't miss the password. In my case it was "damage". Insert password and push button. When in Deep Psych jump over the crack and wait till demon begins bouncing on door. Lift demon and you are cleared. Go to Hangars. Set off. When the ship stops open hatch and go down. Push button. Take collar and wear it. Touch globe. The blue ass will appear taking all the place on the screen. Read its message. Rather long one, huh? Go east. Press pedal in pod. Touch globe. An animation sequence. Very boring. I've got to tell you one thing, friends. All this shit is not real. It is just another virtual reality just like at the terminal. All you gotta do is to break the program, the beach, remember? Win something about one hundred bucks in the booth. No matter where 'cause you're always winning. Got the hint? Go north. WOW!!! Nice girl! Kiss her. Press panel and F.U.C.K. No score just for fun. Show card to Flint and go west. Insert card in slot. Deal. After that throw cards on table. Hey you, fucking hacker! What do you think you're doing? Still messing with illegal stuff? Yo! A big chief is talking to you. Do not worry. This is not hell-just another unreality. Take sword. Go south. Lots of ugly fuckers are waiting for a chance to kill you. Go south until they have thrown a rope net on you. Cut net with sword twice. They will throw sack at you. Take sack and net. Now GET OUT OF HERE!!! Go south to the next room. Pass two next rooms. You ought to be in a room with hydra. Fill sack with ashes and head back to Empty Chamber. Wait till you hear a scuffle on the stump and throw sack at it. Howly shit! Do not worry it is just another big mother fucker. Throw net on demon and while he is amazed by the situation take his ring. Wear ring - this will make you invisible. Take sack. Walk to room with mirrors and put sack on statue named Aeshma. Wait. When the statue pours some magic dust in sack take sack and go to hydra. Throw sack with magic dust at hydra. Hey you! Will you be so kind and stop doing that to hardware? Back on Gateway. Sorry to tell you but Assasins are fooling you again. Of course you guessed. Everything is not real again. Go and sleep in your HQ. When you are awoken take all and play a new message. It says that you must go to VR Terminal and enter Deep Psych. Go to Terminal and take the manual. Walk to club in casino and then north. Read manual. Check your date and choose one of the passwords which number is same as the date. Return to Terminal and type in password. Sit on couch, wear collar and press button. All you have to do is sit in your chair and watch the ending sequence. Not really cool, though! THANKS TO EVERYBODY WHO USED THIS PIECE OF WORK IN SOLVING THE GAME. Special thanks to Koval M.A. for his help during the game and editing the solution. Do you need some extra background? 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