Name: GATEWAY 2: Homeworld Welcome to the wonderful world of REAL adventure games! Icon-oridended interface sucks, read adventurer must know what he doing! Do not read this file compeletely, or your'll get no satisfaction from this game and his brilliant story. If you have a problem, read about it, and continue yourself! This solution is based on my game logs (you can turn them on by "SCRIPT" command). I can miss a point somewhere, so do not await too much! I described only really nesessary actions, you must look around for more fun and enjoyment. Sometimes you must examine objects closely to answer "Why did he done it?" question. After completing GATEWAY1 (do YOU? I did), you are relaxing in your room. Big bucks, happy life. You have some free time. Go to the Bedroom, take match and fax. Read fax to get closer to the story. At 8:10 you'll see incoming message. Read it. Wait. Another message will appear. Really happy life, yeah? If your want to live, get out of here now!!! PART 1: ESCAPE Light control unit with match. To Hallway. Open door and get out. Do not try to use elevator in Foyer. In the Conference Room get all (radio, paper, mask, grenade). Put on mask (bad guys like to use gas). Out. Remove cable. Get fork from robot. The only exit is to the north. Wait until a train will come. Enter train. Wait until trail arrives to the Mission Control. Out. Enter Mission Control. Search dead specialist. Get badge. Read badge and write down spec code. Read paper you got in the Conference Room and write down authentication code. Read console. Enter spec code. Read records. You need to launch ship based on the T3 landing pad. Do it using authentication code. Bad guys noticed this and decide to make a really big hunt after you. You have 30 minutes before launch. Go back to tram and drive to Launch Pad. Get out of tram and go to the pad. Bad news - fueling system is broken. Read screen. Got it? Just to replace sensor - easy as a cake! Get blue sensor (damaged one). Get another sensor (good one, for example, red). Put red sensor on blue pipe. Pull lever. Now bad guys REALLY want to kill you. Up. Remove pin from grenade. Wait until you see a tram travelling along the track. Throw grenade to tram. Enter ship. Close hatch. Grenade will detonate below - you are saved! Go to the flight deck. Sit. Wait for the start. PART 2: THE ARTIFACT Get out from bridge. Open cabinet. Get all (bandage, hypo unit, autodoc, vial). Press button. Go outside. Open door. Go to the cargo bay. Explore ship in all directions except north. Go up to the Storage Room. Get bowl. Open box. Get rod. Now you need to cure this woman. You can put a bandage and autodoc on her (at least, you can read autodoc data to select best cure). Set green dial to 5 (max injection level). Set blue dial to antitoxin. Turn switch. Put hypo into woman. Set blue dial to antibiotic (you can get list of all drugs with "READ DRUG" command). Put hypo into woman. After some time she'll be Ok. You must have a green cube now. Ask Diana about something. Go to the Terminal Room. Open panel. Put cube into matrix. Talk to all peoples. One of them will tell you code for the locked door. Go to the closed door. Look at panel. Enter code. Go inside. Read obelisk. Touch field with rod. Well, time to walk around some planets... Get ooze into bowl. Don'to worry about blob. North. Get plant. Back. Wait until blob wraps around you. With blob around you, go north. Blob will eat hole in these bushes. Go. Some lizards wants to eat you. Climb on tree. Get fruit. Throw fruit to alien. Do it twice more. While you are unable to move, another alien removes a rod from you. NW. Put ooze on tentacles. Get egg. W. Give egg to lizard. Get rod. Back to portal. Touch field with rod. Read obelisk. Walk along the corridor to another obelisk. Read obelisk. Touch field with rod. Enter another world. Out. Get skip. Get mud. Put on skin. NW. Get branch. Back to another way. You look like these two, so they will allow you to pass. Enter cavern. Get thong. North. Give rod to chief. Put vial in fire. Do you like to hunt? Attach thong (and hypo unit) to spear. Set blue dial to sedative. Throw spear to tiger. Back to cave. Light branch and go north until you'll see a portal. Touch field with rod. Go in and read obelisk. In the lab, take container. Go furter to the corridor. Read obelisk. Touch field with rod. Enter new planet. Open container. North. Get goo. When some insects fly inside container, put goo into container. Close container. Go back to lab. Put container on platform. Read screen. Press upper button. Now you must create harmless creature. I think here is a lot of solutions. I created a creature without agressive or defencive part (fur, no tail, feelers around head and it was Ok). Use one pair cursor keys to move around creature parts, another pair to change them. If you think that you are done, press big red button. Look at creatures to examine you result. If you are satisfied, get container and go back to planet. Open container. All another creatures will mutate to harmless form and you can pass north. Cure yourself with hypo unit (set blue dial to antitoxin). North again, pass thru portal. Read obelisk. Go out. Press button. Go to the opened door. Now you must examine all gun parts carefuly to find a key. Turn key. Get gun. Shoot sensor. Shoot robot. Go to computer room. Open all panels and remove all four green cores (AI system). Not yet? Remove another cores one by one until you find Engeneering section (it was blue for me). Remove another two blue cores. Again? Go to the main terminal room (without robot you can pass thru central corridor) and remove green cube. Well done! Now, back to main computer. Find hidden door to the north and enter bridge. Look at console. Enter code you have found on second obelisk (pre-historic Earth). Press Big Button and go! PART 3: RESCUE Get all (compass and clamp). Wait. When alien arrives, follow him East, North, East. Now you are in the alien village. Go SE to ice sculptures and take all carvings. Wander around the village, take a look at all, give all carvings to all aliens. After this, you must listen three (about ship, about dust, about red crystals) and possess crystal cutter and crystal bowl (give these carvings to artist to the south of sculptures). Leave village and go north to the long line of cave entrances. Find one with lot of shit before it (like in the story). Enter cave and go north, don't worry about darkness and warnings. You'll see a cave with red crystals. Hit fork (?). Strike Kord and get it. Go out and west, to the water with monster. Throw Kord to monster. Wait for monter's death and go north to the end. Cut rock. You can go furter into hole, but still can't enter resque station. Go back to the dead monster. Get water into bowl. Go to the Glasier Entrance on the west side of plains. Put water on ground and notice which direction will it take. Go to this direction. Do it until you find a pit. Down. Look at ship carving at write down code. Unlock hatch using this code. Open hatch. Get pod. Open panel. Press blue button. Get corroded clamp. Put corroded clamp on ground (it shall begin to hum). Put clean clamp on corroded clamp (it must not hum this time). Get on clamp. Press red button. Go to the resque station. Put pod into triangle. On the resque station, go west. Take control module. Look at control module. This robot have six buttons: four cursor key to move around, one button to open/close doors and the last button to push something with his hand. Using these keys, move robot to your room and open secret door. Enter secret chamber. Touch handprint. Back. Look at screen and write down colors and corresponding gauge values. Go to the Hangar. Hit fork. Look at robot control unit and move him to the tunnels on the north of Hangar. Press "hand" button. Enter ship. Move robot to the room with first machine (near Secret Chamber). Press button corresponding to gauge value. PART 4: HOMEWORLD Look at screen. You need to read some lectures at 9:00 AM and 8:00 PM. Open cabinet. Get pouch. Walk around the city. In the Garden, get dirt. Get seed. If you have some free time, listen prophet's story and visit observatory. Don't miss your lection! Go to the tram (west of your quarters). In the campus, go south. Wait for lection. Return to home. You'll see a message about meeting at 3:00 PM in theatre. Go back to the lecture hall. Open pouch. When guard stops drinking, put powder into thermos. Now you guard is sleeping and you can go to the theatre. Wait until 3:00. Heechee student will give you a card with new course. Return back to city and go to your ship in the hangar. New course will be added automatically. Fly to this point. Go to temple. There are four disks and four altars. Turn disk. You must point symbols to their althars: for example, wings must point to north (wind) althar, and so on. When you'll succeeded, a secret door will be opened and you will talk with another Heeche. Ask him about everything. He must give you a card with course to the new planet, where first missing part can be found. Return to your ship, new course will be added. Fly to this planet. North. Put seed in ground. Get all (generator and shiny object). Fly to main planet and go to sewers. Put generator on pit. Press button. Walk thru frozen surface to the shaft. You must have free hangs to climb, so drop anything you can't wear. Wear pod. Jump down. Get lens. Put lens into pod. Return to the shaft and take dropped objects. To the Sewer. Press button. Get generator. Fly to the administrative planet. Enter command center (you must have a badge to do this). Look at console. Enter code of archealogic site. Fly to the site and wait until probe arrives, crashes and will be stolen. Return to the temple and talk to heechee. Make another lection. If you talked in temple correctly, you'll say special message for another heechee. Go to you room and read message. Agree to find guy for new engines. Go to the temple and talk again. Now is one of most shitty parts in this game. Datacapsule is hidden in campus behind cool door with 25 buttons. This whole shit is called 'Aesthemis Project' or something like this. You must go to telescope, look at stars and remember image of Aesthemis star constellation. Star can easely fit 5x5 square, so you must press buttons corresponding to stars positions. Inside, take visor. Put on visor. Try to get device. During very long talk, you must achieve two finds: this guy shall open locks on his datastore and tell you code to desactivate safety device or something like this. Once you did this, take datastore. Look at keypad and enter code. Wait until two beams make a one straight line. Get prototype. Go to you room. Look at screen. Now go to the temple and talk. Fly to the administrative planet. Go to passage with lens and laser. (put on visor). Put on prototype. Turn on prototype. Now you can pass thru laser beams. Wait until workthing arrives and opens first panel. Get cable. Put cable on console. Wait until workthing opens second panel. Look at console. You was ordered to type 'Solifluction', but nothing really happened! Key to this riddle is Raphide's last speech: he said that Fogram never used name 'Solifluction': he called him 'Traitor'! Look at console and type this. Now you have a code. Go to datavault. Look at keypad and enter code. Put datafan into port on your datastore. Press download. (put fan into chute). Return to the temple. Now you have escaped from Heechee planet and returned back to artifact. Leave ship and go to central cargo bay. Talk to Diana. Now return back to ship, but there will be another ship - from your first arrival! Open cabinet. Now you have to go to the Dream Room. To pass along guard, put on prototype then turn on prototype. Lie on couch. Say that you are Assassin and terrorist leader must go to the bridge. Go to the terminal room. Put radio on safe. Back to the dream room. Order leader to say something like "Make ship SAFE. OPEN sensors". Back to the Terminal Room. Get all. Put cube into matrix. Enjoy. I scored 1600 of 1600 points. Do you?