Name : Lands of Lore - The Throne of Chaos Got those "NOT ENOUGH HIT POINTS BLUES" ? is the strength of the creatures in this game getting you down? Then here is a fix for your problems. Increase your Skill, Magic, and Health levels. Follow these steps one-by-one. 1) dir /O *.dat 2) debug saveXXX.dat NOTE: replace the XXX with the numbers from the last file listed from step 1 3) type the following at the "-" prompt e 17A E7 03 E7 03 E7 03 E7 03 e 1FC E7 03 E7 03 E7 03 E7 03 e 27E E7 03 E7 03 E7 03 E7 03 e 1A7 14 14 14 e 229 14 14 14 e 2AB 14 14 14 w q 4) Start Lands of Lore and load your last game saved. The Magic and Health (Hit points) will have increased to 999 for all your characters and all of their skill levels (Fighter, Rogue, and Mage) will have increased to 20 or greater. These are not the MAX values, there is still room to grow, but it will drastically increase the enjoyment of the game, if you are getting sick of dyning every other step. =============================================================================== Source : Cheet Sheets Issue 35 A complete DEBUG edit - By Simon Burrows Since there are so many edits possible for this game then you just can't put them all together into one DEBUG edit otherwise you'll either be there all day entering the information, or you'll type in something you didn't 't want to edit and end up ruining the game of all it's enjoyment. Instead, here's a selection of 13 edits each done using DOS's DEBUG. If you are a real hack-a-holic then you could incorporate them all together into one, but, more likely, you can take a look through them all and decide which ones are worthy of your attention and which can be ignored. For those of you not familiar with DEBUG, I'll avoid confusion by saying that the top two lines of each edit will load the file into memory, and the last two will write any changed data, then quit the program. Any lines in between (those beginning with "E" and then a number) are lines that edit the file. Because of that, if you are using more than one of these edits in one DEBUG session, you only have to use the top and bottom two once, and just put all the lines starting with "E" in between!! Okay? For all you maniacs out there, I will put all the edits together into one big DEBUG at the bottom of this doc to make it easy for you to do it all at once. This will be called Hack 13 and will severely ruin any hope of getting satisfaction from this game!! To start the edits: load the game, start a new campaign, save it immediately in the top-slot of the save-game-menu, quit back to DOS, and finally, load DEBUG ready to enter your selection of lines. Here goes.... EDIT ONE - CHARACTER CONDITIONS If you've played this game for long enough, you'll know that during play, characters will sometimes get either stunned or poisoned. If this happens to you it is possible to reset your character's condition to normal so that you can carry on the game unhindered. The three lines ending 01 will reset all your player's conditions to normal; the top one being for character one, the bottom for character three. So, basically, entering the following DEBUG will reset all three character's conditions to normal again :- NSAVE001.DAT L E 0141 01 E 01C3 01 E 0245 01 W Q EDIT TWO - FIGHTER LEVELS This next edit will allow you to change the fighter level of your three characters. Unless you didn't know, each character can have a fighter level between 1 and 10 (or is it 0 and 10??). Anyway, the following hack will set all three character's level to ten which should make them all demon fighters! In case you're wandering, the top "E" line is to edit character one and the bottom does character three (no points for guessing which does character two!!) :- NSAVE001.DAT L E 01A7 10 E 0229 10 E 02AB 10 W Q EDIT THREE - HIT POINTS As with fighter points, each character has their own amount of hit points too. When this total of hit points reaches 0, one can expect that the character is dead! Because of this, this edit will boost each character's hit points back to it's maximum. However, this game has a very low maximum level, one which might not be good for a player who loses too many, too quickly. To change all this, not only does this edit boost each character's total hit points to it's maximum but it also increases the maximum too. This edit may need to be run several times during you campaign, each time your hit-points total gets down to a dangerously low level :- NSAVE001.DAT L E 017C FF 05 E 01FE FF 05 E 0280 FF 05 E 017A FF 05 E 01FC FF 05 E 017E FF 05 W Q EDIT FOUR - LANTERN STATUS This edit is incredibly simple because all it does is change the amount of stuff you've got in your lantern. Because FF is the maximum you can have in one Hex byte, FF will give you a full lantern. So, it goes like this :- NSAVE001.SAT L E 0456 FF W Q EDIT FIVE - MAGE LEVELS Edit six is very similar to edit one where we edited the fighter level of the three character's. The difference is that this edit will boost each of the three character's mage levels to their maximum instead. If you want to know what the mage level is then read the manual 'cos I'm not explaining it now!! Do it like this, the top "E" line being for player one and the bottom for player 3, just like before :- NSAVE001.DAT L E 01A9 10 E 0231 10 E 02AD 10 W Q EDIT SIX - MONEY This is a more conventional edit than some others covered in this document. It's use is simple: to give you bags of money!! You can use it at any time, probably more than once, allowing you to spend whatever you spend money on, in larger quantities and more often than was possible before. The edit runs as follows :- NSAVE001.DART L E 045A 63 63 W Q EDIT SEVEN - SPELL POINTS This is basically the same as hit points except instead of the player's life-force, it's his/her ability to cast spells and stuff. Again, this edit first boosts the maximum total available up a bit, then puts the total up to this new maximum. NSAVE001.DAT L E 0180 FF 05 E 0202 FF 05 E 0284 FF 05 E 017E FF 05 E 0200 FF 05 E 0284 FF 05 W Q EDIT EIGHT - ROGUE LEVELS Again, this one is like edit one. I'm not going to bother to explain it again, except to remind you that the 10 we are setting the total at is the highest the level can be. I suppose, to make the game more challenging you could put it lower! Here's what to do :- NSAVE001.DAT L E 01A8 10 E 0230 10 E 02AC 10W Q EDIT NINE - SPELL PRESENTLY BEING USED This one is quite simple, though might not seem like the thing you might edit normally. However, if can be quite useful, and, it allows you to use a special spell not ever found or mentioned in the game at all!! This spell is in the following list and is called "Hands of Fate" - I'll leave it up to you to discover what it does!! Basically the edit will tell the computer what spell the current character is using. The "E" line in the edit tells the computer this with the number at the end of the line naming the actual spell. After I've listed the edit I've put in another list just to show you what numbers you use for which spells. Here goes :- NSAVE001.DAT L E 046F xx (where xx = spell currently in use (see below)) W Q THE 'XX' VALUES: 00 = Spark 04 = Hands of Fate 01 = Heal 05 = Mists of Doom 02 = Ice Wall 06 = Lightening 03 = Fireball EDIT TEN - YOUR PARTY'S HORIZONTAL CO-ORDINATES This one is used to change the position of your team which is marked in the save-file as co-ordinates. This edit will change the horizontal co-ordinates - edit 11, the vertical ones. The "E" line in the edit will have the hex-address (the 4-character 'number' that comes after the "E") and then an 'xx'. You must replace this 'xx' with you're own number which will then become your team's present game coordinate. The best way to work out the number you need is to type in this "E" line without the 'xx' number at the end. This will show your present co-ordinate as a number. You can then add on one more number to this if you wanted to go one screen right in the game, and take one away to go one screen left. Obviously, adding ten will go 10 screens right, and, deducting 10, will, in the same way, take you 10 screens left. Remember though, that you are counting in HEX- notation here, so if you type 306 you'll get an error. To convert a standard number into a HEXADECIMAL one, use a DECIMAL- HEX conversion tool like the one you get with "Games Wizard". Here's how the edit goes :- NSAVE001.DAT L E 024A xx (see above) W Q EDIT ELEVEN - PARTY'S VERTICAL CO-ORDINATES The reason for this information having to go into a separate edit is because the way you work out what co-ordinate to put in is more difficult. If you haven't already, read through the edit above to get a run-down of how to change this co-ordinate and where it's stored etc., then I'll only have to explain the system for calculating vertical co-ordinates in this edit Basically, to calculate the co-ordinate, instead of adding on one to go right and one to go left, you have to add the total width of the level once to go right and once to go left. This is because the level is thought of as a grid and each square is given a number going from top-left to bottom-right. If you think about it, if you go down one square on the grid then you are passing through one width of the whole level - that's why. You may find this difficult to work out, unfortunately, but stick at it though, 'cos you can have some real fun exploring the landscape more thoroughly than ever before!! The edit will run like this :- NSAVE001.DAT L E 024B xx (see above) W Q EDIT TWELVE - THE COMPLETE EDIT Well here it is then pyros, you'll really set the game on fire if you change this much stuff - let alone ruin the enjoyment and satisfaction of it. Nevertheless, here's the complete thing all together for those who are intent on editing everything that could ever be edited. Full stop. Type it in like this, then :- NSAVE001.DAT L E 0141 01 E 01C3 01 E 0245 01 E 01A7 10 E 0229 10 E 02AB 10 E 017C FF 05 E 01FE FF 05 E 0280 FF 05 E 017A FF 05 E 01FC FF 05 E 017E FF 05 E 0456 FF E 01A9 10 E 0231 10 E 02AD 10 E 045A 63 63 E 0180 FF 05 E 0202 FF 05 E 0284 FF 05 E 017E FF 05 E 0200 FF 05 E 0284 FF 05E 01A8 10 E 0230 10 E 02AC 10 E 046F xx (xx = spell currently in use. See edit 9 above) E 024A xx (xx = party's horizontal co-ordinates. See edit 10) E 024B xx (xx = party's vertical co-ordinates. See edit 11) W Q