Name: Mortal Combat 3 ---------------------------------------------------------------------------- *Sub-Zero* ---------------------------------------------------------------------------- Ice Ball: Down - Forward - Low Punch Ice Shower: Down - Forward - High Punch Ice Shower front: Down - Forward - Back - High Punch Ice Shower behind: Down - Back - Forward - High Punch Ice Klones: Down - Back - Low Punch Slide: Back & Low Punch & Block & Low Kick Fatality 1: Back - Back - Down - Back - Run [outside sweep] Down - Forward - Back - High Kick [outside sweep] (Sub-Zero blows mist at his victim, which freezes the opponent, who then falls backward and crumbles) Fatality 2: Block - Block - Run - Block - Run [close] Down - Forward - Down - Forward - Low Punch [close] (Sub-Zero picks his opponent up high over his head. The victim then freezes just before Sub-Zero breaks him in half) Animality: Forward - Up - Up [close] Up - Up - Up [close] (Sub-Zero morphs into a polar bear and proceeds to mangle his victim) Friendship: Low Kick - Low Kick - Run - Run - Up (Sub-Zero makes a snowman) Babality: Down - Back - Back - High Kick Stage: Back - Down - Forward - Forward - High Kick Combos: High Punch - High Punch - Low Punch - Low Kick - High Kick - Roundhouse Kick (6 hit 30% on 2.0, 23% on 2.1) High Punch - High Punch - Low Punch - Leg Sweep - Roundhouse Kick - Roundhouse Kick High Kick - High Kick - Roundhouse Kick (3 hit 19%) Run - High Punch - High Punch - Low Punch - Low Kick - High Kick - Roundhouse Kick High Punch - Low Punch - Low Kick - High Kick - Roundhouse Kick ---------------------------------------------------------------------------- *Stryker* ---------------------------------------------------------------------------- Long Grenade: Down - Back - High Punch Short Grenade: Down - Back - Low Punch Baton Throw: Forward - Forward - High Kick Baton Trip: Forward - Back - Low Punch Fatality 1: Down - Forward - Down - Forward - Block [close] Down - Forward - Down - Forward - Block [close] (Stryker turns his back to the players, and upon turning back around, reveals a time bomb strapped to his victim's chest and holds his ears as the victim explodes) Fatality 2: Forward - Forward - Forward - Low Kick [screen] Forward - Forward - Forward - Low Kick [screen] (Stryker shoots an electric clamp at his opponent, electrocuting them) Animality: Run - Run - Run - Block [sweep] Run - Run - Run - Block [sweep] (Stryker turns into a dinosaur and munches away) Friendship: Low Punch - Run - Run - Low Punch (Stryker plays an unsuccessful crossing guard for the cast of MK3) Babality: Down - Forward - Forward - Back - High Punch Stage: Forward - Up - Up - High Kick Combos: Low Kick - High Punch - High Punch - Low Punch - Jump Kick - Baton Throw (6 hit 36% against some characters) Low Kick - High Punch - High Punch - Low Punch - Uppercut - Jump Kick - Baton Throw (50%) High Punch - High Punch - Low Punch (3 hit 18%) High Kick - High Kick - High Kick - High Punch - High Punch - Low Punch Run - High Punch - High Punch - Crouch Punch - Baton Throw ---------------------------------------------------------------------------- *Shang Tsung* ---------------------------------------------------------------------------- Volcanic Eruption: Forward - Back - Back - Low Kick Fireballs: 1: Back - Back - High Punch 2: Back - Back - Forward - High Punch 3: Back - Back - Forward - Forward - High Punch Morphs: Cyrax: Block - Block - Block Jax: Forward - Forward - Down - Low Punch Kabal: Low Punch - Block - High Kick Kano: Back - Forward - Block Kung Lao: Run - Run - Block - Run Liu Kang: Circle Joystick (like Liu's old Fat.) Night Wolf: Up - Up - Up Sektor: Down - Forward - Back - Run Sheeva: Hold Low Kick - Forward - Down - Forward - Release Low Kick -or- Forward - Down - Forward - Low Kick - Low Kick Sindel: Back - Down - Back - Low Kick Sonya: Down & Run & Low Punch & Block Stryker: Forward - Forward - Forward - High Kick Sub-Zero: Forward - Down - Forward - High Punch Goro: ????? (Can we say Kano Transformation?) Fatality 1: Hold Low Punch - Down - Forward - Forward - Down - Release Low Punch [close] Hold Low Punch - Down - Forward - Down - Forward - Release Low Punch [close] (A bed of nails rises behind Shang Tsung, who then throws his victim onto it) Fatality 2: Hold Low Punch - Run - Block - Run - Block - Release Low Punch [close] (Shang Tsung levitates his victim, who glows green as his soul is taken. The victim's skeleton then falls to the ground in a pile of dust) Animality: Hold High Punch - Run - Run - Run - Release High Punch (Shang turns into a snake and eats his opponent alive) Friendship: Low Kick - Low Kick - Run - Run - Down (Shang turns into a bird from Joust and hops away) Babality: Run - Run - Run - Low Kick Stage: Up - Up - Back - Low Punch Combos: Low Kick - High Punch - High Punch - Low Punch - Roundhouse Kick (5 hit 28%) High Punch - High Punch - Low Punch - High Kick (4 hit 19%) High Punch - High Punch - High Kick (3 hit 18%) High Punch - High Kick - Low Punch - Roundhouse Kick Low Kick - High Kick - Roundhouse Kick ---------------------------------------------------------------------------- *Sonya* ---------------------------------------------------------------------------- Rings: Down - Forward - Low Punch Bicycle Kick: Back - Back - Down - High Kick Square Wave Punch: Forward - Back - High Punch Leg Grab: Down & Low Punch & Block Fatality 1: Back - Forward - Down - Down - Run [any] Down - Down - Down - Forward - Low Kick [any] (Sonya blows a fatal kiss to her victim) Fatality 2: Hold Block & Run - Up - Up - Back - Down - Release Block & Run [more than half screen] (Sonya turns into a purple blob and kills her opponent) Anamality: Hold Low Punch - Back - Forward - Down - Forward - Release Low Punch [close] (Sonya morphs into a hawk and mangles her opponent) Friendship: Back - Forward - Back - Down - Run (Sonya dances) Babality: Down - Down - Forward - Low Kick Stage: Forward - Forward - Down - High Punch Combos: High Kick - High Kick - High Punch - High Punch - Low Punch - Back & High Punch (6 hit 34%) High Punch - High Punch - Low Punch - Back & High Punch High Punch - High Punch - Low Punch - Roundhouse Kick ---------------------------------------------------------------------------- *Smoke* ---------------------------------------------------------------------------- Harpoon: Back - Back - Low Punch Teleport Uppercut: Forward - Forward - Low Kick (can be done in air) Invisibility: Up - Up - Run Air Throw: Block (in air) Fatality 1: Up - Up - Forward - Down [screen] (Smoke blows up the Earth) Fatality 2: Hold Run & Block - Down - Down - Forward - Up - Release Run & Block [sweep] (Smoke drops a grenade in his opponent's mouth, blowing him up) Animality: Down - Forward - Forward - Block [> jump] (Smoke turns into a bull and charges the enemy) Friendship: Run - Run - Run - High Kick [screen] (Smoke's chest opens to reveal a giant horn that HONKS you) Babality: Down - Down - Back - Back - High Kick Stage: Forward - Forward - Down - Low Kick Combos: Harpoon - High Punch - High Punch - Low Kick - High Kick - Low Punch (5 hit 24%) High Punch - High Punch - Low Punch - Teleport - High Punch - Harpoon - Uppercut (7 hit 40%) High Punch - High Punch - Low Punch (3 hit 17%) High Punch - High Punch - High Kick (3 hit 19%) Jump Kick - Teleport - Low Kick - Air Throw (3 hit 28%) ---------------------------------------------------------------------------- *Sindel* ---------------------------------------------------------------------------- Fireball (in air): Down - Forward - Low Kick Fireball (ground): Forward - Forward - Low Punch Scream Pull: Forward - Forward - Forward - High Punch Flight: Back - Back - Forward - High Kick Fatality 1: Run - Block - Block - Run & Block [close] Run - Run - Back - Back - Run + Back [close] (Sindel screams at her opponent, destroying most of the victim's flesh, leaving a messy pile of bones) Fatality 2: Run - Run - Block - Run - Block [sweep] Run - Run - Block - Run - Back [sweep] (Sindel's hair wraps itself around her victim. She then runs away, leaving her victim spinning helplessly as all of his limbs fly off in different directions) Animality: Forward - Forward - Up - High Punch Forward - Forward - High Punch (Sindel morphs into a purple wasp, grabs her victim, and flies off the screen as she stings her victim to death) Friendship: Run - Run - Run - Run - Run - Up (Sindel kicks a football between her opponents legs and then says, "That was fun!") Babality: Run - Run - Run - Up Stage: Down - Down - Down - Low Punch Combos: High Kick - High Punch - High Punch - Uppercut - Jump Kick - Air Fireball (6 hit 40%) High Punch - High Punch - Low Punch - High Kick - Flight - Air Fireball (5 hit 31%) High Punch - High Punch - Low Punch - High Kick (4 hit 22%) High Kick - High Punch - High Punch - Low Punch - Roundhouse Kick High Kick - High Punch - Low Punch - High Kick ---------------------------------------------------------------------------- *sektor* ---------------------------------------------------------------------------- Heat Seeker: Forward - Down - Back - High Punch Straight Missile: Forward - Forward - Low Punch Teleport: Forward - Forward - Low Kick (can be done in air) Fatality 1: Low Punch - Run - Run - Block [sweep] Back - Back - Back - High Kick [sweep] (Sektor's chest opens up to reveal a large crushing machine, which then smashes the victim) Fatality 2: Forward - Forward - Forward - Back - Block [half screen] (Sektor uses a flame thrower to incinerate his victim) Animality: Forward - Forward - Down - Up [close] Down - Down - Down - Up [close] (Sektor morphs into a bat, which flies around and cuts off the victim's head) Friendship: Run - Run - Run - Run - Down (Sektor plays some bells) Babality: Back - Down - Down - Down - High Kick Stage: Run - Run - Run - Down Combos: High Punch - High Punch - High Kick - High Kick - Roundhouse Kick (5 hit 26%) High Punch - High Punch - Low Punch (3 hit 18%) High Kick - High Kick - Roundhouse Kick (3 hit 19%) Teleport - Jump Kick - Straight Missile (3 hit 22%) High Punch - High Punch - Low Kick - Low Punch High Punch - High Punch - High Kick Heat Seeker - Teleport - Run - Low Punch - Straight Missile ---------------------------------------------------------------------------- *Night Wolf* ---------------------------------------------------------------------------- Axe Uppercut: Down - Forward - High Punch Shoot Arrow: Down - Back - Low Punch Shield Aura: Back - Back - Back - High Kick Shoulder Slam: Forward - Forward - Low Kick Fatality 1: Up - Up - Back - Forward - Block [close] Down - Forward - Forward - High Kick [close] (Night Wolf summons the magic of his shaman to use the light of the moon to disintegrate his victim) Fatality 2: Back - Back - Down - High Punch [far] Back - Back - Back - High Punch [jump distance] (Night Wolf raises his axe to the heavens, it is struck by lightning, and then he casts the lightning at his victim) Animality: Forward - Forward - Down - Down [close] Down - Down - Down [sweep] (Night Wolf morphs into a wolf and attacks his victim...big surprise!) Friendship: Run - Run - Run - Down (Nightwolf turns into Raiden and an MKII machine falls from the sky) Babality: Forward - Back - Forward - Back - Low Punch Stage: Run - Run - Block Combos: Low Kick - High Punch - High Punch - Low Punch - Axe Uppercut - Axe Uppercut - High Kick (7 hit 41%) High Punch - High Punch - Low Punch - Axe Uppercut High Punch - High Punch - Axe Uppercut - High Punch - Shoulder Smash (5 hit 34%) High Kick - High Kick - High Punch - High Punch - Low Punch - High Kick High Punch - High Punch - Low Punch - Low Punch (4 hit 21%) ---------------------------------------------------------------------------- *Liu Kang* ---------------------------------------------------------------------------- High Dragon Fire: Forward - Forward - High Punch Low Dragon Fire: Forward - Forward - Low Punch Flying Kick: Forward - Forward - High Kick Bicycle Kick: Hold Low Kick (3 sec.) - Release Fatality 1: Forward - Forward - Down - Down - Low Kick Forward - Forward - Forward - Back - Forward - Low Kick [next to opp.] (Liu Kang disappears, sends his his soul through the victim (who incinerates), and Liu reappears) Fatality 2: Up - Down - Up - Up - Block & Run [anywhere] Up - Up - Up - Run & Block [anywhere] (Liu disappears, and a Mortal Kombat (the first one) machine drops onto the victim) Animality: Down - Down - Up [sweep] (Liu turns into a dragon and bites his opponent's head off) Friendship: Run - Run - Run - Down & Run (Liu makes a shadow of a dragon on a movie screen) Babality: Down - Down - Down - High Kick Stage: Run - Block - Block - Low Kick Combos: High Punch - High Punch - Block - Low Kick - Low Kick - High Kick - Low Kick (7 hit 34%) High Punch - Low Kick - Low Kick - High Punch - Low Kick (5 hit 25%) High Punch - High Punch - Block - Low Kick - Low Kick - High Kick - Low Kick Low Kick - Low Kick - High Kick - Roundhouse Kick Jump Kick - High Dragon Fire - Flying Kick (3 hit 22%) ---------------------------------------------------------------------------- *Kung Lao* ---------------------------------------------------------------------------- Hat Throw: Back - Forward - Low Punch Teleport: Down - Up (flick joystick down) Dive Kick: Up - Down - High Kick (while in air) WhirlSpin: Forward - Down - Forward - Run (tap Run to continue spinning) Fatality 1: Run - Block - Run -Block - Down [anywhere] Block + Run - Block + Run - Down [outside sweep] (Kung Lao begins to spin faster and faster, until his victim is pulled into the spin and explodes) Fatality 2: Forward - Forward - Back - Down - High Punch [sweep] (Kung Lao throws his hat at the victim, which hits him four times, cutting a new part off each time) Animality: Run - Run - Run - Run - Block [close] Run - Run - Run - Run - Block (Kung turns into a gut-eating cheetah) Friendship: Run - Low Punch - Run - Low Kick [over sweep] (Kung throws his hat and a poor dog goes after it) Babality: Down - Forward - Forward - High Punch Stage: Down - Down - Forward - Forward - Low Kick Combos: High Punch - Low Punch - High Punch - Low Punch - Low Kick - High Kick - Roundhouse Kick (34%) ---------------------------------------------------------------------------- *Kano* ---------------------------------------------------------------------------- Knife Throw: Down - Back - High Punch Knife Uppercut: Down - Forward - High Punch Grab & Bite: Down - Forward - Low Punch Air Throw: Block (in air) Flying Cannonball: Hold Low Kick (3 sec.) - Release Fatality 1: Hold Low Punch - Forward - Down - Down - Forward - Release Low Punch [close] Forward - Forward - Forward - Low Punch [close] (Kano pulls the victim's skeleton out through the mouth) Fatality 2: Low Punch - Block - Block - High Kick [sweep] Forward - Forward - Forward - High Kick [over sweep] (Kano shoots a laser from his bionic eye and fries his victim) Animality: Hold High Punch - Block - Block - Block - Release High Punch [close] Hold High Punch - Forward - Forward - Forward - Release High Punch [close] (Kano morphs into a spider and sucks the life from his victim) Friendship: Low Kick - Run - Run - High Kick (Kano chews bubble gum, blows a bubble and it pops in his face) Babality: Forward - Forward - Down - Down - Low Kick Stage: Up - Up - Back - Low Kick Combos: High Punch - High Punch - Crouch Punch - Uppercut - Jump Kick - Knife Slash (37%) High Punch - High Punch - High Kick - High Kick - Low Kick - High Kick - Roundhouse Kick High Punch - High Punch - High Kick - Low Kick - Roundhouse Kick (5 hit 31%) High Punch - High Punch - Crouch Punch - Jump Kick - Air Throw (5 hit 28%) Jump Kick - Flying Kannonball - Jump Kick - Knife Uppercut (4 hit 25%) High Punch - High Punch - Low Punch High Kick - High Kick - Low Kick - Roundhouse Kick High Punch - High Punch - Low Punch - Run - High Punch - Run - High Punch - Hop Kick - Air Throw Run - High Punch - High Punch - Crouch Punch - Jump Kick - Cannonball ---------------------------------------------------------------------------- *Kabal* ---------------------------------------------------------------------------- Purple Fireball: Back - Back - High Punch (may also be done in air) Tornado Spin: Back - Forward - Low Kick Ground Razor: Back - Back - Back - Run Fatality 1: Down - Down - Back - Forward - Block [outside sweep] Back - Back - Forward - Down - Block [outside sweep] (Kabal removes his respirator and inflates his victim's head, sending him/her floating off the screen before it bursts) Fatality 2: Run - Block - Block - Block - High Kick [close] Run - Block - Block - Block - High Punch (Kabal removes his mask, revealing a monstrous face. He looks at his victim, who is then scared to death) Animality: Hold High Punch - Forward - Forward - Down - Forward - Release High Punch [close] Hold High Punch (3 sec.) - Rel. High Punch (Kabal morphs into a rhinoceros skeleton and gores his victim) Friendship: Run - Low Kick - Run - Run - Up (Kabal roasts a marshmallow on his sword) Babality: Run - Run - Low Kick Stage: Block - Block - High Kick Combos: Low Kick - Low Kick - High Punch - High Punch - Uppercut - Hop Kick - Purple Fireball - Ground Razor (7 hit 45% without Ground Razor) Tornado Spin - Ground Razor - Low Kick - Low Kick - High Punch - High Punch - Uppercut - Jump Kick - Purple Fireball (9 hit 56%) High Punch - High Punch - High Kick - High Kick - High Kick (5 hit 25%) Jump Kick - Tornado Spin - Ground Razor - Low Kick - Low Kick - High Punch - High Punch - Uppercut - Jump Kick - Purple Fireball (10 hit 66%) High Punch - High Punch - Uppercut - Jump Kick - Purple Fireball Tornado Spin - Low Kick - Low Kick - High Punch - High Punch - Low Punch - Jump Kick - Purple Fireball Run - Low Kick - High Punch - High Punch - Uppercut - Jump Kick (w/ Low Kick) - Purple Fireball High Punch - High Punch - Crouch Punch - Uppercut ---------------------------------------------------------------------------- *Jax* ---------------------------------------------------------------------------- Single Missile: Back - Forward - High Punch Double Missile: Forward - Forward - Back - Back - High Punch Shoulder Slam: Forward - Forward - High Kick Gotcha Punch: Forward - Forward - Low Punch Gotcha Throw: Throw - Tap High Punch Back Breaker: Block (in air) Ground Smash: Hold Low Kick (3 sec.) - Release Fatality 1: Hold Block - Up - Forward - Down - Up - Release Block [close] Hold Block - Forward - Down - Back - Up - Forward - Rel. Block [close] (Jax's arms morph into blades ala T2 before he dices and slices up his victim) Fatality 2: Run - Block - Run - Run - Low Kick [screen] Run - Run - Run - Block - Low Kick [screen distance] (Jax grows to immense proportions and then stomps on his victim) Animality: Hold Low Punch - Forward - Forward - Down - Forward - Release Low Punch [close] (Jax turns into a gut-eating lion) Friendship: Low Kick - Run - Run - Low Kick (Jax jumps rope) Babality: Down - Down - Down - Low Kick Stage: Down - Forward - Down - Low Punch Combos: High Kick - High Kick - Uppercut - High Punch - Block - Low Punch - High Punch - Back + High Punch (7 hit 34%) High Punch - High Punch - Block - Low Punch - Roundhouse Kick High Punch - High Punch - Block - Back + High Punch High Punch - High Punch - Low Punch - Block - Back + High Punch ---------------------------------------------------------------------------- *Cyrax* ---------------------------------------------------------------------------- Net Kapture: Back - Back - Low Kick Exploding Teleport: Forward - Down - Block Long Grenade Throw: Hold Low Kick - Forward - Forward - High Kick Short Grenade Throw: Hold Low Kick - Back - Back - High Kick Pile Driver: Down - Forward - Block, then Low Punch [close] Fatality 1: Down - Down - Up - Down - High Punch [anywhere] Up - Up - Up - Down - High Punch [anywhere] (Cyrax's head spins until he takes off like a helicopter, then he comes down on the victim's head cutting him into tiny pieces) Fatality 2: Down - Down - Forward - Up - Run [close] Hold Block - Down - Back - Up - Forward - Down - Rel. Block - Run [close] (Cyrax self destructs, killing his opponent in the process) Animality: Up - Up - Down - Down [close] Up - Up - Up - Down [next to opp.] (Cyrax morphs into a shark, who devours his victim from beneath the playing field) * Note: Cyrax is apparently unable to show mercy in Ver. 1.0, so you must morph into Cyrax after showing mercy with Shang Tsung for this to works properly. Friendship: Run - Run - Run - Up Babality: Forward - Forward - Back - High Punch Stage: Run - Block - Run Combos: High Punch - High Punch - High Kick - High Punch - High Kick - Roundhouse Kick (6 hit 30%) High Punch - High Punch - Low Punch (3 hit 18%) High Kick - High Kick - Roundhouse Kick (3 hit 19%) Long Grenade - Net - Roundhouse Kick - Uppercut (3 hit 50%) High Punch - High Punch - Low Kick - Low Punch High Punch - High Punch - High Kick ---------------------------------------------------------------------------- *Sheeva* ---------------------------------------------------------------------------- Mega Stomp: Down - Up (flick joystick down) Fireball: Down - Forward - High Punch Ground Stomp: Back - Down - Back - High Kick Fatality 1: Forward - Down - Down - Forward - Low Punch [close] Forward - Forward - Forward - Low Punch [close] (Sheeva pounds her victim into the ground with all four arms) Fatality 2: Hold High Kick - Forward - Back - Forward - Forward - Release High Kick [close] Hold High Kick - Forward - Forward - Forward - Rel. High Kick [next to opp.] (Sheeva rips the skin off of her victim, leaving a bloody mess...ever seen Hellraiser? Yuck!) Animality: Run - Block - Block - Block - Block [close] (Sheeva turns into a scorpion and stings away) Friendship: Forward - Forward - Down - Forward - Pause for 1/2 second - High Punch (Sheeva turns around and spins plates) Babality: Down - Down - Down - Back - High Kick Stage: Down - Forward - Down - Forward - Low Punch Combos: High Punch - High Punch - Low Punch - High Kick - High Kick - Low Kick - Roundhouse Kick (7 hit 37%) High Punch - High Punch - Low Punch - Forward & High Punch (4 hit 22%) Low Kick - High Kick - High Kick - Leg Sweep (4 hit 19%) > Cyril ( Dark Horse ) --- GoldED/386 2.50.B0822+ * Origin: Dark Horse - „¥« ©â¥ ¢ è¨ áâ ¢ª¨, £®á¯®¤ ! (2:5020/294.9) Ä [27] SU.GAME.SOL (2:5063/17.20) ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ SU.GAME.SOL Ä Msg : 142 of 170 -141 From : Cyril Mohnachev 2:5020/294.9 13 Oct 95 17:21:00 To : All Subj : MK 3 ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Hello All! Mortal Kombat III FAQ (moves list) for revision 2.0 and 2.1 ROMs only By: Ratman (rat@rat.org) <---- Send comments/additions/corrections here. FAQ Revision 23 (July 27, 1995) Q: If this is a FAQ, then where are the questions and answers? A: This is really just a list of moves, fatalities, animalities. But "FAQ" has become a very loose term these days. Q: Do you know about [insert move/code here]? A: If it's not in this FAQ, I don't know it. If you have confirmed it yourself, please tell me! Otherwise don't waste my time. Q: Did you know you can get a 14 hit with kabal if you.... A: I am not doing combos anymore. Mail cyrax@rat.org And read the Combo FAQ if you want combos. I only include combos here for the "pushing buttons in a sequence" combos. ----------------------------------------------------------------------------- What's New (changes since the previous revision of the FAQ) ----------------- ----------------------------------------------------------------------------- -- ADDED - No new moves. Only corrections. Sorry. :-( -- CORRECTED - Sektor's friendship. It is really R-R-R-R-D - Combo percentages for 2.1 ----------------------------------------------------------------------------- Distribution --------------------------------------------------------------- ----------------------------------------------------------------------------- FTP: rat.org /pub/mk/faqs/mk3rat20.v# (where # is the revision) the story FAQ (Robocod) /mk3story.v# (where # is the revision) 1 page finisher FAQ (Cyrax) /mk3fin20.v# (where # is the revision) combo FAQ (Cyrax) /mk3com20.v# (where # is the revision) WWW: http://rat.org/mk (for the HTML version of this FAQ) WWW: http://rat.org/mk/mk3rat20.faq (text version. if you want to link it) WWW: http://rat.org/mk/mk3story.faq (for Robocod's FAQ) WWW: http://rat.org/mk/mk3fin20.faq (for Cyrax's 1-page finisher FAQ) WWW: http://rat.org/mk/mk3com20.faq (for Cyrax's combo FAQ) Mailing list: If you want to be mailed the new revisions of this FAQ when it comes out, mail to majordomo@lists.mv.net and put "subscribe mk3faq" in message body. The subject is ignored. ----------------------------------------------------------------------------- Quick intro ----------------------------------------------------------------- ----------------------------------------------------------------------------- Every move I have confirmed myself on revision 2.0/2.1 If you find that a movement that I described in here has been overdone, like if I say "F-B-F" and the move is really just "B-F", please tell me. ----------------------------------------------------------------------------- Other documents ------------------------------------------------------------- ----------------------------------------------------------------------------- There are other documents (FAQs) out there that fill in things that are missing from this FAQ. (See the "Distribution" section to see where to obtain these documents) - Robocod's story FAQ. Has all the known stories and endings. He also has descriptions of all he fats, friendships, and animalities. email: robocod@rat.org Homepage: http://www.rust.net/~robocod - Cyrax's finisher FAQ. This one page list of moves is great to print out and bring to the arcade. It is updated at the same time this FAQ is, so the information is always up to date. email: cyrax@rat.org - Cyrax's combo FAQ. Fills in a void left by this FAQ. - Dandrayan's HTML version of my FAQ. It is also updated at the same time as this document, so it's a the same information, just more fun to read. email: dan@rat.org Homepage: http://rgfn.epcc.edu/users/ag123/index.html URL: http://rat.org/mk ----------------------------------------------------------------------------- What's not in here ---------------------------------------------------------- ----------------------------------------------------------------------------- Rumors: If you want rumors, read the other FAQs. Only stuff that actually works is in here. 1.0: For 1.0 stuff, I have a seperate FAQ. Read that one. I have stopped updating the 1.0 FAQ. But I still stand by it. I don't have 1.0 anymore, so I cannot try anything new on it. Spoilers: If you want descriptions, see the "Other documents" section above. Combos: I list 1 per character. For more, see "Cyrax's Combo FAQ" above. ----------------------------------------------------------------------------- Key ------------------------------------------------------------------------- ----------------------------------------------------------------------------- U = Up HP = High Punch HK = High Kick F = Forward BL = Block D = Down LP = Low Punch LK = Low Kick B = Back R = Run Move (distance): movement For movement: "-" means "then" "+" means "and" So D-F-HP+LP means Down, then forward, then hit HP and LP at the same time. Hold button (other thing) more things So "hold LP (D-F-D-F) HK" means "Hold LP, then tap D-F-D-F, then let go of LP, then hit HK, release HK" A word about "Hold button"... Sometimes you have to hold the button a certain amount of time. If something doesn't work that involves holding a button, hold it longer. If something requires UP, it helps to hold block, but it is not necessary. ----------------------------------------------------------------------------- Special things -------------------------------------------------------------- ----------------------------------------------------------------------------- Combos: - I have listed the "best" combo I know of for each character. - Only combos that you can start on the ground. - I have turned the updating of combos over to somone else. An update will be appearing soon. When? Who knows. Don't ask. --------------------------------------- Friendships/Babalities: - Don't hit block during the winning round - You can be anywhere on the screen - You can do a friendship/babality after a doing a mercy (optional) --------------------------------------- Stage fatalities: Shao Kahn's Tower The Subway The Pit III (see "Stage:" for each character) (the distance is always "up close") --------------------------------------- Mercy: Hold RUN (D-D) This gives your opponent a little bit of energy back after you beat them. - You have to hold run a certain amount of time. Around 2-3 seconds. - Your opponent has to have won one round. - You can be anywhere on the screen except close. - You have to do this if you want to do an Animality. After the mercy has been done, and it says "Finish him/her" again, anyone can do an animality. - You can't do more than one mercy per match. - You may do any finisher (Fatality, Friendship, Stage or Babality) after the mercy. This does not mean you HAVE TO do the mercy first. --------------------------------------- Random Select: Just like MK2. Up-Start at the select screen. The default players have to be selected for this to work. Shang Tsung for Player 1 and Liu Kang for Player 2. --------------------------------------- VS. screen codes On the VS screen (in 2 player mode), you can cycle through the 6 symbols by hitting LP, Block, and LK on both sides. Cycle backwards by hitting UP and the button. The numbers are the number of times you hit the button. Key (number is number of times you hit the button): --- 0 MK Dragon 5 Lightning Bolt 1 MK Logo 6 Goro 2 Yin-Yang 7 Raiden 3 Number three 8 Shao Kahn 4 Question Mark 9 Skull 100-100 - No Throws 020-020 - No Blocking 987-123 - No Meters (all meters at the top are hidden) 033-000 - Half Energy for Player 1 (start with 1/2 energy every round) 000-033 - Half Energy for Player 2 (start with 1/2 energy every round) 707-000 - Quarter Energy for Player 1 (start with 1/4 energy every round) 000-707 - Quarter Energy for Player 2 (start with 1/4 energy every round) 688-422 - Dark Fighting (screen lights up when you hit) 460-460 - Randper fighting (random morphing) 985-125 - Psycho Kombat (dark, randper, no meters and no blocking combined) 466-466 - Unlimited Run (run meters don't go down after combo/run) 642-468 - Galaga (game over for both players after you play) Text: (just displays a little message) 282-282 - No Fear (it's a pinball game) 123-926 - No Knowledge that is not power 987-666 - Hold Flippers during casino run (pinball game reference) Winner Fights: (Winner of 1st round plays a certain character, and it's game over for the loser) 969-141 - Winner Fights Motaro 769-342 - Winner Fights Noob Saibot 033-564 - Winner Fights Shao Kahn 205-205 - Winner Fights Smoke --------------------------------------- Frosty!!! Sometimes the guy doesn't say "toasty". Freeze your opponent while he/she is in danger. To prove this, do the mercy with sub-zero, then just keep freezing your opponent. ----------------------------------------------------------------------------- Ultimate Kombat Codes ------------------------------------------------------- ----------------------------------------------------------------------------- 1-800-COLLECT : Makes you look like an idiot. 1-800-CALLATT : Know the Kode 1-800-PRODIGY : Morphs you into a lamer. 10902-22234 : Enables Smoke to be playable. 1 2 2 4 9 2 0 0 2 3 ----------------------------------------------------------------------------- Characters (in alphabetical order) ------------------------------------------ ----------------------------------------------------------------------------- Cyrax --------------------------------------- Close Grenade: Hold LK (B-B-HK) Far Grenade: Hold LK (F-F-HK) Net: B-B-LK Teleport (can do in air): F-D-BL Air throw (while you on ground, and victim in air): D-F-BL Then LP to throw. Fatality (anywhere): D-D-U-D-HP Fatality (close): D-D-F-U-R Animality (close): U-U-D-D Friendship: R-R-R-U Babality: F-F-B-HP Stage: R-BL-R Best Combo: HP-HP-HK-HP-HK-B+HK (30% 6-hit) Jax --------------------------------------- 1 Missile: B-F-HP 2 Missiles: F-F-B-B-HP Gotcha Grab: F-F-LP (tap LP to keep punching) Backbreaker (in air): BL Quad Slam (after starting a throw): tap HP Ground Pound: Hold LK Dashing Punch: F-F-HK Fatality (close): Hold BL (U-D-F-U) Fatality (far): R-BL-R-R-LK Animality (close): Hold LP (F-F-D-F) Friendship: LK-R-R-LK Babality: D-D-D-LK Stage: D-F-D-LP Best Combo: HK-HK-D+HP-HP-BL-LP-B+HP (33% 7-hit) Kabal --------------------------------------- Top Spin: B-F-LK Eye Spark (can do in air): B-B-HP Ground Saw: B-B-B-R Fatality (outside sweep): D-D-B-F-BL Fatality (close): R-BL-BL-BL-HK Animality (close): Hold HP (F-F-D-F) Friendship (anywhere except closer than sweep): R-LK-R-R-U Babality: R-R-LK Stage: BL-BL-HK Best Combo: LK-LK-HP-HP-D+HP-jump kick-eye spark 7-hit 45%[2.0] 40%[2.1] Kano --------------------------------------- Knife Throw: D-B-HP Knife Uppercut: D-F-HP Cannon Ball: Hold LK Grab and Shake: D-F-LP Throw (in air): BL Fatality (close): Hold LP (F-D-D-F) Fatality (sweep): LP-BL-BL-HK Animality (close): Hold HP (BL-BL-BL) Friendship: LK-R-R-HK Babality: F-F-D-D-LK Stage: U-U-B-LK Best Combo: HP-HP-D+LP-D+HP-jump kick-knife slash (37% 6-hit) Kung Lao --------------------------------------- Hat Throw: B-F-LP Teleport: D-U Flying Kick (in air): U-D-HK Spin: F-D-F-R (tap R) Fatality (anywhere): R-BL-R-BL-D Fatality (inside sweep, but not up close): F-F-B-D-HP Animality (close): R-R-R-R-BL Friendship (over sweep): R-LP-R-LK Babality: D-F-F-HP Stage: D-D-F-F-LK Best Combo: HP-LP-HP-LP-LK-HK-B+HK (34% 7-hit) Liu Kang --------------------------------------- High Fireball: F-F-HP Low Fireball: F-F-LP Flying Kick: F-F-HK Bicycle Kick: Hold LK Fatality (anywhere): F-F-D-D-LK Fatality (anywhere): U-D-U-U-BL+R Animality (sweep): D-D-U Friendship: R-R-R-D+R Babality: D-D-D-HK Stage: R-BL-BL-LK Best Combo: HP-HP-BL-LK-LK-HK-LK (36% 7-hit) Nightwolf --------------------------------------- Arrow: D-B-LP Hatchet Uppercut: D-F-HP Shadow Shoulder: F-F-LK Glow (reflects missiles): B-B-B-HK Fatality (close): U-U-B-F-BL Fatality (far): B-B-D-HP Animality (close): F-F-D-D Friendship (anywhere outside sweep): R-R-R-D Babality: F-B-F-B-LP Stage: R-R-BL Best Combo: LK-HP-HP-LP-hatchet-hatchet-HK (41% 7-hit) Sektor --------------------------------------- Teleport+Uppercut (can do in air): F-F-LK Missile (dumb): F-F-LP Missile (smart): F-D-B-HP Fatality (sweep): LP-R-R-BL Fatality (over half screen): F-F-F-B-BL Animality (close): F-F-D-U Friendship (half screen): R-R-R-R-D Babality: B-D-D-D-HK Stage: R-R-R-D Best Combo: HP-HP-HK-HK-B+HK (26% 5-hit) Shang Tsung --------------------------------------- 1 Fireball: B-B-HP 2 Fireballs: B-B-F-HP 3 Fireballs: B-B-F-F-HP Volcanic Eruption: F-B-B-LK Morphs ------ Cyrax: BL-BL-BL Jax: F-F-D-LP Kabal: LP-BL-HK (have to do it fast) Kano: B-F-BL (have to do it fast) Kung Lao: R-R-BL-R Liu Kang: F-D-B-U-F Nightwolf: U-U-U Sektor: D-F-B-R Sheeva: Hold LK(F-D-F) or F-D-F-LK-LK Sindel: B-D-B-LK Sonya: D+R+LP+BL Stryker: F-F-F-HK Sub-Zero: F-D-F-HP Fatality (close): Hold LP (D-F-F-D) Fatality (close): Hold LP (R-BL-R-BL) Animality (sweep): Hold HP (R-R-R) Friendship: LK-R-R-D Babality: R-R-R-LK Stage: U-U-B-LP Best Combo: LK-HP-HP-LP-B+HK (27% 5-hit) Sheeva --------------------------------------- Teleport Stomp: D-U Stomp: B-D-B-HK Fireball: D-F-HP Fatality (close): F-D-D-F-LP Fatality (close): Hold HK (B-F-F) Animality (close): R-BL-BL-BL-BL Friendship: F-F-D-F-pause-HP (pause is to prevent fireball. Or you can Hold HP(F-F-D-F) release HP, then hit HP.) Babality: D-D-D-B-HK Stage: D-F-D-F-LP Best Combo: HP-HP-LP-HK-HK-LK-B+HK (42% 7-hit) Sindel --------------------------------------- Fireball: F-F-LP Fireball (in air): D-F-LK Fly: B-B-F-HK Scream: F-F-F-HP Fatality (sweep): R-R-BL-R-BL Fatality (close): R-BL-BL-R+BL Animality (anywhere): F-F-U-HP Friendship: R-R-R-R-R-U Babality: R-R-R-U Stage: D-D-D-LP Best Combo: HK-HP-HP-D+HP-jump kick-air fireball (40% 6-hit) Smoke (see "Ultimate Kombat Code" section above for how to enable smoke) --------------------------------------- Harpoon: B-B-LP Teleport+Uppercut (can do in air): F-F-LK Invisibility: U-U-R (do while invisible, and you will reappear) Throw (in air): BL Fatality (across screen): U-U-F-D Fatality (sweep): Hold R+BL (D-D-F-U) Animality (outside sweep): D-F-F-BL Friendship (across screen): R-R-R-HK Babality: D-D-B-B-HK Stage: F-F-D-LK Best Combo: HP-HP-LK-HK-LP (24% 5-hit) Sonya --------------------------------------- Energy rings: D-F-LP Leg Grab: D+LP+BL Square Wave Punch: F-B-HP Bicycle Kick: B-B-D-HK Fatality (more than half screen): Hold BL+RN (U-U-B-D) Fatality (anywhere): B-F-D-D-R Animality (close): Hold LP (B-F-D-F) Friendship: B-F-B-D-R Babality: D-D-F-LK Nudeality: ftp://rat.org/pub/mk/images/kerri/kerrihos.jpg Stage: F-F-D-HP Best Combo: HK-HK-HP-HP-LP-B+HP (31% 6-hit) Stryker --------------------------------------- High Grenade: D-B-HP Low Grenade: D-B-LP Baton Trip: F-B-LP Baton Toss: F-F-HK Fatality (close): D-F-D-F-BL Fatality (a tiny bit closer than full screen): F-F-F-LK Animality (sweep): R-R-R-BL Friendship: LP-R-R-LP Babality: D-F-F-B-HP Stage: F-U-U-HK Best Combo: LK-HP-HP-LP-jump kick-baton throw (50% 6-hit) (works best against Nightwolf and robot ninjas) Sub-Zero --------------------------------------- Freeze: D-F-LP Ice Shower: D-F-HP Ice Shower (in front): D-F-B-HP Ice Shower (behind): D-B-F-HP Ice Statue: D-B-LP Slide: B+LP+BL+LK Fatality (close): BL-BL-R-BL-R Fatality (outside of sweep): B-B-D-B-R Animality (close): F-U-U Friendship: LK-R-R-U Babality: D-B-B-HK Stage: B-D-F-F-HK Best Combo: HP-HP-LP-LK-HK-B+HK 6-hit 30%[2.0] 23%[2.1] HP-HP-LK-HK-B+HK 5-hit 26%[2.1]