Name: Realms of Arkania - Blade of Destiny - Byte level stuff DISCLAIMER: I played around with my disk, and it didn't do any harm. But I know what I'm doing (at least that's the rumor). If you are a total klutz with computers, Murphy (whose laws affect us all) lives with you, or you are afraid to play with your game files, DON'T DO IT. You can seriously corrupt your files, and make the game unplayable, by messing with the bytes. With that said, I am offering this file as information only, and do not guarantee its effects upon your files. I am not liable directly or indirectly for any mischief you do to your system because of this information. I have taken great care to insure this information is accurate on MY system. Your mileage may vary, a fool and his void are soon prohibited, close cover before striking, etc., etc., etc. If you want to modify your Realms of Arkania characters, here is a good starting point. All you need is a good Hex editor, a little knowledge of hexadecimal (very little - don't give up yet), and of course, the game, Realms of Arkania from our wonderful friends at Sirtech. First, you have to edit a *.GAM file. It doesn't do any good to edit the *.CHR file. I'll use my setup as an example. The file I used is MARKGAME.GAM . The hex editor I used is BEAV140.EXE (available on the Internet - I forget where - but HIGHLY recommended!). In MARKGAME.GAM, I searched for the name of the character which I wish to modify, in this case, YARANO. The name is in there twice. Using the first instance as the beginning, we get the following: NAME Byte 1 ARCHETYPE Byte 34 Values 00 = Not there 01 = Jester 02 = Hunter 03 = Warrior 04 = Rogue 05 = Thorwalian 06 = Dwarves 07 = Warlock/witch 08 = Druid 09 = Magician 0A = Green elf 0B = Ice elf 0C = Sylvan elf These are in exactly the same order as in the book. I also noticed that the archetypes didn't go all the way to 0F as would be normal, so I investigated further. I found a surprise! 0D through 1A are the gods (in the same order as in the book), from Praios to Ifirn. 1B doesn't let you be "The nameless One", and I didn't want to do more searching for his code. You can have fun instead. By the way, I didn't notice any special stuff as a god-character. MAIN POSITIVE ATTRIBUTES Bytes 53-72 These are paired off as maximum/current, with a 00 byte between each pair. For stats of 17 (max)/12 (current), you should see 11 0C 00 on the screen. MAIN NEGATIVE ATTRIBUTES Bytes 74-93 These are also paired off, same as above. MAGIC SKILLS Bytes 319-403 Listed in the same order as on your "Magic Skills" screen. negative numbers are: (-1) = FF (-2) = FE (-3) = FD and so on. EQUIPMENT INVENTORY starts with bytes 407 and 409 All inventory fields are 14 bytes apart, begining with byte 407. Byte 407 is the equipment item, and byte 409 is the quantity, for those items that can be "stacked" (like food). Example - food is 2D. If you want 31 food packs, you will see 2D 00 1F. There are two groups - the body group, and the backpack group. The body group starts at the fourth byte after magic skills (I don't know what those three bytes are - try it and let me know). The first 7 items are, in order: Head/Arm/Chest/Primary weapon/Secondary weapon/Leg/Foot. At the byte level, you can place ANY equipment item ANYWHERE. You can carry food on your feet (yuck!), and so on. The backpack group starts immediately after the body group, same format. MONEY - I couldn't locate it. Your guess is as good as mine. Good luck. Here is the equipment list (256 items) ============================ 00 = Blank slot 01 = Sword 02 = Cudgel 03 = Sabre 04 = Knife 05 = Spear 06 = Short sword 07 = Shield 08 = Hatchet 09 = Short bow 0A = Arrow 0B = War axe 0C = Crossbow 0D = Bolt (for crossbow) 0E = Dagger 0F = Iron shield 10 = Francesca - thrown weapon 11 = Throwing star 12 = Two-handed sword 13 = Long bow 14 = Morning star 15 = Obsidian dagger 16 = Torch 17 = Beer 18 = Throwing iron 19 = Lantern 1A = Crowbar 1B = Hammer 1C = Fishing hook 1D = Scroll 1E = Waterskin 1F = Glass flask 20 = Rope ladder 21 = Throwing axe 22 = Brass mirror 23 = Lockpick 24 = Quill 25 = Harp 26 = Drinking horn 27 = Silver jewelry 28 = Clinbing hook 29 = Oil 2A = Bronze flask 2B = Iron helmet 2C = Pike 2D = Food package 2E = Recorder 2F = Alchemy set 30 = Shirt 31= Pants 32 = Shoes 33 = Boots 34 = Snowshoes 35 =Leather harness 36 = Scale armor 37 = Shurin-bulb poison 38 = Arax poison 39 = Fear poison 3A = Sleeping poison 3B = Golden glue 3C = Four-leaf loneberry 3D = Whirlweed 3E = Slimy toadstool 3F = Gulmond leaf 40 = Tarnele 41 = Torch 42 = Mace 43 = Epee 44 = Foil 45 = Quarterstaff 46 = Crystal ball 47 = Whip 48 = Blanket 49 = Shovel 4A = Gold jewelry 4B = Robe 4C = Robe (fancy) 4D = Pothelm 4E = Leather cap 4F = Quilt armor 50 = Chainmail shirt 51 = Toadskin 52 = Plate armor 53 = Chainmail armor 54 = Leather armor 55 = Tinderbox 56 = Whetstone 57 = Cutlery 58 = Dish 59 = Licorice 5A = Sweets 5B = Wine bottle 5C = Brandy bottle 5D = Hoe 5E = Amulet of Praios 5F = Lute 60 = Winter coat 61 = Net 62 = Throwing knife 63 = Sickle 64 = Scythe 65 = Warhammer 66 = Trident 67 = Halberd 68 = Grain flail 69 = Double fleurs (cutting weapon) 6A = Goupillon (weapon) 6B = Basilisc's tongue (knife) 6C = Catchogre (sword) 6D = Mengbilar (sword) 6E = Heavy dagger 6F = Rondracomb (2-handed sword) 70 = Cutlass 71 = Bastard sword 72 = Tuzakiar (2-handed sword) 73 = Bec de Corbin (cutting weapon) 74 = Brabak bully (Cutting weapon) 75 = Rapier 76 = Kunchomer (cutting weapon) 77 = Double kunchomer 78 = Sling 79 = Rope 7A = Shurin-bulb 7B = Belmart leaf 7C = Donf sprig 7D = Menchal cactus 7E = Mandrake 7F = Atmon flower 80 = Ilmen leaf 81 = Finage tree 82 = Joruga root 83 = Thonnys flower 84 = Lotus flower 85 = Magic wand 86 = Skraja (axe) 87 = Hatchet 88 = Orc hook 89 = Cutting tooth 8A = Seal slayer 8B = Wolf knife 8C = Witches' broom 8D = Lotus poison 8E = Kukris (something in a yellow bottle - probably poison) 8F = Bane dust 90 = Toadstool poison 91 = Healing potion 92 = Potent healing potion 93 = Elixir of CR 94 = Elixir of WD 95 = Elixir of CH 96 = Elixir of DX 97 = Elixir of AG 98 = Elixir of IN 99 = Elixir of ST 9A = Magic potion 9B = Potent magic potion 9C = Olgin root 9D = Kairan sprig 9E = Bastard sword 9F = Orc hook A0 = Short sword A1 = Sickle A2 = Amulet A3 = Amulet A4 = Bone with rune A5 = Ring A6 = Expurgic A7 = Recipe for expurgic A8 = Vomic A9 = Recipe for Vomic AA = Document about unicorn help AB = Silver coronet - increase AC by 1-7 points AC = Sabre AD = Amulet AE = Amulet of light AF = Amulet B0 = Debt book B1 = Red moon disc B2 = 2-handed sword B3 = Orcish document B4 = Antidote B5 = Grimring sword B6 = Death-head belt B7 = Girdle of might B8 = Magic breadbag B9 = Magic waterskin BA = Recipe for healing potion BB = Letter from Jadra to enter arsenal BC = Amulet BD = Praise BE = Membership scroll for the cult BF = Document C0 = Sea chart C1 = Kukris dagger C2 = Key C3 = Golden key C4 = helmet C5 = Chain mail shirt C6 = Chain mail shirt C7 = Sword C8 = Kukris mengbilar (pointed weapon) C9 = Platinum key CA = Recipe for antidote CB = Recipe for hylailic fire CC = Recipe for elixir of strength CD = Recipe for elixir of courage CE = Recipe for magic potion CF = Ring D0 = Key D1 = Iron key D2 = Iron key D3 = Red key D4 = Bronze key D5 = Silver helmet D6 = Sliver mace D7 = Silver jewelry D8 = Spear D9 = Coronet DA = Throwing dagger DB = Golden key DC = Ring DD = Magic bag of dust - makes a frame DE = Book - list of booty DF = Elixir of health E0 = Book E1 = Crystal E2 = Elixir of CR E3 = Elixir of WD E4 = Elixir of CH E5 = Elixir of DX E6 = Elixir of AG E7 = Elixir of IN E8 = Elixir of ST E9 = Robe EA = Golden shield EB = Letter of introduction EC = Miracle cure ED = Sleeping potion EE = Miasthmatic (for use in combat) EF = Hylailic fire F0 = Recipe for potent healing potion F1 = Recipe for miracle cure F2 = Recipe for sleeping potion F3 = Recipe for potent magic potion F4 = Recipe for miasthmatic F5 = Silver coronet F6 = Book F7 = Letter of introduction - from Umbrick Sevenstones to Tiomar F8 = Black figurine F9 = Lantern FA = Ducats (looks like a blade on the screen) FB = 200 arrows FC = 50 bolts (for crossbow) FD = 20 clinbing hooks FE = no name (picture looks like a blade) FF = messes up screen